Serious Games, Interaction and Simulation by Carlos Vaz de Carvalho Paula Escudeiro & António Coelho

Serious Games, Interaction and Simulation by Carlos Vaz de Carvalho Paula Escudeiro & António Coelho

Author:Carlos Vaz de Carvalho, Paula Escudeiro & António Coelho
Language: eng
Format: epub
Publisher: Springer International Publishing, Cham


3.2 Game Structure

Figure 1 presents the relationship between the business concept (cognitive stimulation) and the project development. With this scheme, it becomes easier to visualize the interaction between the user and the expert.

Fig. 1.Architectural model.

Players will need to complete the mini games and a diagnostic test, which will be better approached further on. The final results are reported to the expert, to perform the diagnosis. Both the IT staff and the expert will provide assistance to the players, in case they have doubts related to the activities they will need to perform. In Fig. 2, it is possible to understand, more specifically, the game flow, which consists on the game’s life cycle.

Fig. 2.Game flow



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